WINWIN ART 未艺术：【2017高雄艺术博览会 录像
日期：2017-12-08 ~ 2017-12-10地点
余烬三部曲II：盛宴 / Ember Trilogy II-Feast
2K 单频道彩色有声录像 31分30秒 / 2K Single-channel video, Color, Sound, 31'30"
During the long-term residency and field researching in the military dependents’ villages in Kaohsiung, my partner and I had witnessed the rise and fall of several villages that were transformed from lively places to waste lands that only ruins and emptiness left, which intrigued me to be conscious about the existence issue and offered our own bodies as containers for the ghosts from the past, as a way that surpassing the self-acting-directing form, and more like an séance approach to reenact the experiences that had been took place in those fields. Between the past and the circumstances of present, the event and the field, the reality and the fiction, bodies of us have been placed with the fantasies of the Other that re-deduce and re-enchant the histories with a mystery form and an irrational way.
作品曾受邀参加光州双年展亚洲卫星连线单元,并在泰国Tentacles艺术空间进行影像表演,更荣获了 第22届台湾国际女性影展台湾竞赛单元特奖。过往参与过许多国内外艺术空间的策划展览与国际性影 展,并多次荣获影展与美术馆艺术竞赛等多项奖项。
￼￼主要创作涉足录像艺术与实验电影和新媒体表演领域之间。从自身家族记忆出发,进行生长在异质环 境经验的考古。透过对于边缘区域的野史召唤、映证与反思解构,将影像视爲一种降灵媒介,重新编 导与建构出超越真实的样态,进行对于国族、历史、与家族记忆的复魅与再生产。
Concept of Art works
Lin’s creation deals with family memories, and explores the heterotopia experiences of the military depend- ents’ village where she grew up. Through the residency in other similar villages, Lin re-examined her child- hood memory in the historical and metanarrative context and its intimate relationship with politics. By re- calling and reflecting the unofficial-history of the marginal realms, she reconstructs a state within her work that reveals more realistic narrative through narration and imagination. And by the video installations and the form of visual narratives, the memory of her own childhood, the concept of nationality and history are re- enchanted and reproduced.
In recent years, Lin has developed the thoughts of the relationship between image and text, to explore the gap between analog and digital video, and more experimental attempts to involve the body into live video performances.
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